![]() Where(i => i.Attributes.Where(a => a.Value = "_xfToken"). The token value is found on the website prior to the post by scrapping the following value where HTML represents the login page: I'm attaching a bit more context to this message in the hope that someone can help spot my error.īased on the code in MillenniumEarl's repo, I'm posting the following string to (obviously I'm replacing the un/pw with my credentials). I'm getting a 400, not a 401 (that happens when you are working on too many projects at once). Does anyone know of a good way to access game-related data programmatically (and API perhaps)? PS: While I have already developed a method to retrieve data from this site for games in real-time, the code is somewhat fragile at the moment. Please keep in mind that this is very much a back-burner/after-hours/as I feel like it kind of project and any deliverable will probably be some time off. I would be very interested to hear your thoughts/ideas on what I have and what you would like. It will allow for private game rankings and notes, personal tag management (tags will be loaded from F95 initially, but can be modified as the user sees fit), and a locally installed service for Windows (initially) that will allow for launching games and tracking statistics on time played, managing library folders, and archiving/deleting old versions/unplayed games. My plans at the moment include a web-based manager that can retrieve games from the site on demand. ![]() I'm posting this thread in hopes that this community will provide me with some of the features they would like to see in a management application. This project will be a chance for me to explore new techniques that are off-limits to me in my professional work. ![]() To date, all of my development has been in an enterprise environment where my ability to innovate is somewhat stifled. In my professional life, I am a semi-developer (meaning that I develop, but it isn't my primary job role). I realize that a similar project already exists and has been in development for some time now, and my aim is not to usurp that work but to use this project to build my development skills. There's also the question of those sexy, pictures Petal had of Bliss, in which she posed for them in various states of undress and was able to send them to the MC's phone.I am in the early phases of developing a web-based game manager applications to manage local game libraries. It's also subtlety dropped that there is may also be a pre-existing Petal/Bliss more than just sisters type of arrangement/relationship, especially when you consider Petal's fantasy as she relates that to the MC, involving her aroused and being in the same room, masturbating at the sight of the MC having sex with Bliss. ![]() There was some definite sexual subtext going on during that conversation. +30 Tails, +1 Looks Had sticky fingers, I took what I. I can think of that scene where the MC calls for Rose/Bliss and choosing to do a video call, we see them both acting a little 'off' with Bliss wearing less clothes than the MC is used to seeing her, iirc, and there was a definite sexual tension vibe after her confession her and Rose have been spending some time together. Hardcoded is an open-world dating-sim, set in the lawless reaches of a. ![]() Despite Rose's own difficult past with her own brother and father and her desire to cut them out of her life, there was some foreshadowing she may have indulged into a similar relationship with Bliss that the MC and Petal have during the course of their own getaway vacation. Click to expand.Yeah there was some coincidental evidence going back to APAT-specifically Petal dropping not so subtle hints that their unique/free love/hippy family may be a little closer than the MC could have ever anticipated. ![]()
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